TOPIC THIS POST: Philosophical point 2 - Proper scenery TEXTURE
Proper scenery texture is a concept that's not as obvious as proper scenery color -- yet if you get this concept down, you will understand where you can cut corners with your scenery detail and your scenery will look more real than ever.
Again, make careful observation of the area you are modeling, this time for the textures that are common. Photos can be a big help here since you can study them at your leisure.
Many modelers overlook proper texture and as a result you can look at a photograph of their layout scenery and it instantly screams "MODEL!"
The transition in the 1970s from lichen to ground foam was a big step in the right direction with regard to texture, because the lumpy TEXTURE of ground foam is more like leaves than the filament texture of lichen.
However, many modelers get one grind of ground foam and use it everywhere for everything ... grass, bushes, deciduous trees, conifer trees, dirt. If you pay attention to texture, of course this results in the wrong texture for some of these things. And some things, like grass, have a texture more akin to filaments rather than lumps, which means NO KIND OF GROUND FOAM will do for the texture of grass. Only a very short trimmed and manicured lawn can be simulated with ground foam, all other kinds of grass need to use something else if you want the proper texture.
The other thing with texture is to understand that you can take shortcuts in your scenery, especially in the back half of a scene toward the backdrop. As things recede into the distance, texture fades away and mostly color applies. You can use very simple low-texture methods in the back of your scene and as long as the color is good, the scene will look great.
We can see a practical example of understanding texture by looking at modeling a deciduous tree versus a conifer. Deciduous trees tend to have broad, flat leaves, while conifers tend to have small, pointy needles. In terms of texture and modeling at the typical modeling scales of O, HO, and N scale, this means we use coarse ground foam for representing deciduous tree foliage, but use fine ground foam to represent conifer tree foliage.
As we get into the specifics of how to model various things in your scenery, keep in mind these two guiding philosophies of color and texture. If you can get your arms around these two concepts, your model scenery will imediately improve, and you'll be on the road to getting a layout that looks more realistic than ever.
NEXT TOPIC: Back to the beginning - Building terrain (Or, Filling the holes in the benchwork)
Joe Fugate
Modeling the 1980s SP Siskiyou Line in southern Oregon